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Library

     Tileable pieces and props were modeled and UV unwrapped in Maya. Textures were then created using UV snapshots in Photoshop. Everything was then imported into Unreal Engine where this scene was laid out and lighting and constraint boxes were added to allow for the player to move around correctly. 

 

     The library was thematically modeled after the NoMad Hotel's library in New York. There is a unique globe for each of the 8 planets (and also 1 for Pluto - that's messed up.) This was done as a school project. Finished in Spring 2017.

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